Network performance measurement framework for real-time multiplayer mobile games

@INPROCEEDINGS{6820601,
author={Hansen, C. and Jurgens, N. and Makaroff, D. and Callele, D. and Dueck, P.},
booktitle={Network and Systems Support for Games (NetGames), 2013 12th Annual Workshop on},
title={Network performance measurement framework for real-time multiplayer mobile games},
year={2013},
month={Dec},
pages={1-2},
keywords={computer games;computer network performance evaluation;mobile computing;quality of service;communication network performance;embedded measurement framework;frame duration;frame rate;game complexity;game experience;game play complexity;game session;network performance measurement framework;network transmission;one-way latency;player satisfaction;predictive algorithm parameters;predictive techniques;real-time multiplayer mobile games;real-time response;Bluetooth;Delays;Games;Performance evaluation;Photonics;Real-time systems;Servers},
doi={10.1109/NetGames.2013.6820601},}