Balancing Security Requirements and Emotional Requirements in Video Games

@INPROCEEDINGS{4685692,
author={Callele, D. and Neufeld, E. and Schneider, K.},
booktitle={International Requirements Engineering, 2008. RE '08. 16th IEEE}, title={Balancing Security Requirements and Emotional Requirements in Video Games},
year={2008},
month={sept.},
volume={},
number={},
pages={319 -320},
abstract={A fundamental conflict exists between designers, players, and cheaters: who has control over how the game is played? Resolving this conflict, by balancing the associated emotional and security requirements is challenging. Emotional requirements can assist the development of security requirements and to prioritize their development. Failure to meet the playerpsilas emotional requirements can lead to market forces that override security requirements. We suggest that in-game justice systems would allow the players to act as a self-correcting mechanism for emotional requirement failures that lead to cheating or other threats to the integrity of the game experience. Further investigation into this form of just-in-time requirements negotiation is ongoing.},
keywords={Computer science;Computer security;Costs;Design engineering;Fault location;Games;Investments;computer games;human factors;security of data;emotional requirements;in-game justice systems;just-in-time requirements negotiation;security requirement balancing;self-correcting mechanism;video games;Non-functional requirements;emotion;emotional requirements;security;security requirements;video game;},
doi={10.1109/RE.2008.45},
ISSN={1090-705X},}